Updated 2014-07-11

This post is the GDD (Game Design Document). With each question I'll put a link here for easy navigation. Note that some definitions and concepts may change over time as the scope of this game narrows. I've taken a few liberties with some items (such as the tag line & story), but they were left 'loosely' defined so interpretation can go anywhere.

Tag line:

If you can drive it, you can race it. If you can walk on it, it's a track.

What it is:

DB the Game is a realistic driving simulation that captures the joys and difficulties of racing in multiple types or races and cars.

Purpose/Aim of the game:

The aim of the game is for car enthusiasts to live out their car dreams; whether it be racing cars, modifying cars, trading cars, etc. What can happen in real life can happen in this game.

Story:

Someone at Jalopnik HQ has recently inherited more money than they know what to do with, probably from a rich uncle twice removed. Instead of being selfish and buying every dream car he wants, he decided to be more ambitious with it. He decided to make a racing series, called the "Jalopnik Grand Prix", and let his fellow jaloppers and opponauts have fun...

Questionnaire:

Types of races

Car Classes

Track Locations

Modifications

RWD Cars

Off-Road Vehicles

Questions, thoughts, clarification, concern, ideas for future posts? Let's hear them.